It’s not a trove of new information to absorb, but there’s a significant look at some of the new features like field crafting, workshops, and sleeping, as well some glimpses of the weapons.
We don’t know much about Exodus yet besides this and what was shown at E3 2017 conference but thanks to the good people at PCGamer, the creative director did reveal some details. It will be bigger than the first two games combined, for one thing. The game will still maintain some of the linearity of the first and second game, but it also will have large open world areas you’re free to explore. Exodus will also feature an active day and night cycle that affects gameplay in various ways.