Contrary to what many critics say, Remember Me is actually quite a good game. The graphics are quite impressive, on PC, even though if you examine each thing in the game individually the textures don’t appear to detailed or high resolution, and there are plenty of beautiful scenes and vistas in the game. Combat is accomplished with a “customizable” combo system in which you can replace certain pre-determined buttons with various different types of attacks which increase your power, restore your health, decreasse your “Special” cool-down time, and others. Ultimately the combat is not too complex and usually consists of very simplistic patterns like X Y Y X Y Y, or X X X, but it proves fun regardless when combined with later abilities gained and new enemy types to which you must adapt.

The story isn’t exactly “new”, as it builds upon concepts floating around the science fiction world and even Hollywood for decades. You are tasked with correcting the “wrongs” of a Paris, neo-Paris, in which Dumbledore’s pensieve has become commercial technology for every citizen to use – leading to memory junkies, and all sorts of weird “digital” modifications as well as multiple oddly labelled “memoriel” concepts which Capcom seems to have made up.

The platforming isn’t remotely as challengng as some harder platformers, but really it’s a lie to say that any 3D platforming game is difficult. That’s one of the only things I remember people complaining about, that the platforming was pretty much on rails and the camera always told you where to go with it’s focus. Regardless, the game is some good fun without putting forth much effort. On top of that, the graphics in many parts of the game are surprisingly brilliant for a low-key console game – and, it gives me hope that if Capcom actually got their act together, they could use many of the lighting effects and creepy environments in Remember Me as a good example of how to fix some of the atmospheric problems of Resident Evil.

Posted: October 13.