Contrary to what many critics say, Remember Me is actually quite a good game. The graphics are quite impressive, on PC, even though if you examine each thing in the game individually the textures don’t appear to detailed or high resolution, and there are plenty of beautiful scenes and vistas in the game. Remembe Me is built on the MT framework engine, so it is at least capable of images on the same quality level as Resident Evil 5, 6, or Dragon’s Dogma, all of which use the same engine and do have some impressive scenes.
Combat is accomplished with a “customizable” combo system in which you can replace certain pre-determined buttons with various different types of attacks which increase your power, restore your health, decrease your “Special” cool-down time, and others. Ultimately the combat is not too complex and usually consists of very simplistic patterns like X Y Y X Y Y, or X X X, similar to games like Sleeping Dogs or the Arkham series. Simplistic or not, it proves fun regardless, when combined with late-game abilities i.e pressens, and new enemy types to which you must adapt. You can also finish your enemies off with memory overloads – a version of your standard execution finishers in most other beat-em-ups where the enemy enters a critical state and you hit the right button.
The story isn’t exactly “new”, as it builds upon concepts floating around the science fiction world and even Hollywood for decades. You are tasked with correcting the “wrongs” of a Paris, neo-Paris, in which Dumbledore’s pensieve has become commercial technology for every citizen to use – leading to memory junkies, and all sorts of weird “digital” modifications as well as multiple oddly labelled “memoriel” concepts which Capcom seems to have made up.
The platforming isn’t remotely as challenging as some harder platformers, but really it’s a lie to say that any 3D platforming game is difficult. One of the primary complaints expressed about the game is that the platforming is pretty much on rails and the camera always tells you where to go, at least what direction, based on where the center of the camera is pointed. Regardless, the game is some good fun without putting forth a whole lot of effort as the player. On top of that, the graphics in many parts of the game are surprisingly brilliant for a low-key console game – and, it gives me hope that if Capcom actually got their act together, they could use many of the lighting effects and creepy environments in Remember Me as a good example of how to fix some of the atmospheric problems of Resident Evil.
Really the only thing I don’t like in this game is the memory remix system. The controls are just not intuitive for PC because they were meant for a thumbstick. Even playing with a controller, they are still borderline unplayable – half of the movement isn’t recognized and the other half is too imprecise to make the movements needed in the time given. If not for that, the memory remix sections would be quite cool and they actually give some depth to Nilin and the Errorists overall, making you see that even though they are the protagonists, they are kind of shitty people, getting others killed indirectly or bending people to their will.
The themes in this game are very old school sci-fi and have been revisited fairly often by modern media. There’s a combination of elements and some plot points from Philip K Dick – both “We can Remember it for you Wholesale” and “Do Androids Dream of Electric Sleep?”. Movies like Inception and Total Recall, as well as a fantastic Stargate SG-1 episode titled “Collateral Damage” have explored memory alteration and the dystopian themes are all throughout the game from both books, as well as the fact that the government hunts down test subjects who are deemed to no longer be of use or have escaped, just like the androids in Blade Runner.
Overall, Remember Me is a pretty decent game, though it is often held back by infuriatingly inept movement controls and hand-held platforming, and quite possibly one of the worst combat cameras in the history of video games.