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I said there would be old shit on here.

This is the first PS3 game I owned and I never really played it until I owned my own PS3. I always died at the beginning of Act 2, because I would just shoot everyone immediately. Which is funny considering if you sneak appropriately and you wait 8 seconds, you can shoot whoever you want with the rebels attacking.

You can shoot whoever you want, said no one ever about any MGS game. Which is why I’m so pissed off (partially) that I’m doing this before I finish the game and before i even wrote an Uncharted 3 review. I am very disappointed in this game, not as a whole but certain things.

The story is great, I have no complaints about it. The graphics do switch between being awesome or plain sucking, but it was early PS3 and no console graphics are good anyway. That’s fine, it looks mountains better than MGS2, or 3, or PW, or MGS, and it looks on par with Rising Revengeance. The voice acting is about as good as it’s going to get, I stopped paying attention to that kind of thing in games unless it’s atrocious. As long as it maintains trademark ridiculousness from the MG franchise, like below, it’s fine.

Meryl. Meryl! Meryl. Crab…broke my knife! Stop saying that!

David Hayter sounds odd at certain points, and Quinton Flynn definitely sounds weird most of the game. It’s fine, I gave up listening to anything but the tone of their voice because MGS, as always, throws way too much story at you way too fast until the mandatory 2D art-work cutscene explains what they are talking about. Whether you’ve played the games or not you aren’t necessarily going to understand it either way.

As a smoker, this shit made me want to smoke every time. How did the anti-tobbaco lobbyists not attack Kojima?

For a 20 hour long interactive movie with a little bit of gameplay involved, the game is good up until Act 5, in which all semblance of fun or game disappears. It takes all the things that make the tactical espionage genre a genre and either slaps them in your face, forcing you to play stealthy in a way no Metal Gear has enforced so strictly before, or it absolutely throws them out the window. You start Act 5 in a permanent alert status and have to sneak perfectly to even make it any further. You can’t go into Caution, at all, in the first stage. If you kill someone or otherwise alert them, you’re done. Just restart from checkpoint because its literally impossible to win at that point. So you’re like “I see how it is, let me try REALLY hard to be stealthy and do the things that you didn’t have to actually do for about half the game.”

In Sons of Liberty, for example, if you got Alert status, it was still possible to get out of it by either killing the guards and hiding, or just plain hiding. There wasn’t a point of no return that you involuntarily crossed by will of the game designers.

What pisses me off is the gameplay, nothing else in the game, and I understand it’s “tactical espionage”. However, for a game that devotes half of it’s actual game-play to action sequences where you are allowed to kill everything and you are supposed to kill everything (well maybe less than half), the constant jumping between game-play types – especially when  you just finished murdering everything with a Metal Gear – is offensive and really just serves to piss you off.

The game did teach me one thing though. The Rex is a lot better than the Ray, whcih I guess we should have known after destroying like 500 of them in Sons of Liberty.

Overall I really like the game and I hope the MGS saga continues, and that Phantom Pain is Metal Gear Solid V. I don’t like how they left the game open ended but that does mean there’s a possibility Snake squeezes in another game before he dies – though doubtful. Phantom Pain looks to be Big Boss, or it could be Solidus or Liquid. MGS4 was a really good movie and a good game. I give the game a 9.5 out of 10.

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